Designing Environmental Solutions
Course Content
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Lesson 1: Designing for Humans
How do I understand the needs of those involved with my challenge, in order to design solutions they’ll love?
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Introduction ViewActivity1.1
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Designing Environmental Solutions ViewActivity1.2
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Spectrum Activity ViewActivity1.3
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Types of Innovation ViewActivity1.4
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Introduction to Design Thinking ViewActivity1.5
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The design journey in practice: LobsterLift ViewActivity1.6
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Risks & Critiques of Design Thinking ViewActivity1.7
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Who are you designing for? ViewActivity1.8
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Tips for Conducting interviews ViewActivity1.9
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Interviews Regarding Sensitive Topics ViewActivity1.10
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Interview Practice ViewActivity1.11
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Assignment, Part 1: User Research Pack ViewActivity1.12
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Assignment, Part 2: Write a Problem Brief ViewActivity1.13
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Lesson 2: Generating New Ideas
How do I come up with innovative ideas for environmental solutions?
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Introduction ViewActivity2.1
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Where do good ideas come from? ViewActivity2.2
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Brainstorming Done Right ViewActivity2.3
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The rules of brainstorming ViewActivity2.4
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Bad Idea Brainstorm ViewActivity2.5
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Crafting a “How might we” statement ViewActivity2.6
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Try it: Brainstorm ViewActivity2.7
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Other ideation methods and inspiration sources ViewActivity2.8
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Tips for converging ViewActivity2.9
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Lenses for evaluating ideas ViewActivity2.10
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Converge ViewActivity2.11
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Lead a Second Ideation Session ViewActivity2.12
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Lesson 3: Prototyping and Iteration
How do I prototype, test, and iterate an environmental solution?
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Introduction ViewActivity3.1
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Make It ViewActivity3.2
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Crazy 8’s ViewActivity3.3
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Introduction to Prototyping ViewActivity3.4
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Painless Failure ViewActivity3.5
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Types of Early Prototypes ViewActivity3.6
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Build a First Prototype ViewActivity3.7
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Tips for Testing Prototypes ViewActivity3.8
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Prototype Feedback ViewActivity3.9
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Prototyping Roadmap ViewActivity3.10
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Assignment: Prototype Iteration & Capture ViewActivity3.11
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Explore More
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Lesson 1: Additional Resources ViewActivity4.1
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Lesson 1: Extra Resources for Educators ViewActivity4.2
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Lesson 2: Additional Resources ViewActivity4.3
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Lesson 3: Additional Resources ViewActivity4.4
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Lesson 3: Extra Resources for Educators ViewActivity4.5
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General Resources ViewActivity4.6
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Lead a Second Ideation Session
Assignment: Lead an Ideation Session
Now that you’ve been guided through a short ideation session in class, learn the valuable skill of setting up and facilitating a longer session on your own. This will allow you to explore other ideation methods beyond brainstorming, and practice selecting ideas as a team. You’ll leave with ideas that you can prototype in the next lesson.
1. Define your “How Might We”. This might be the same one you worked with in class, or you might craft a new statement based on something you’ve learned, or one of the clusters of ideas that you came up with in the first brainstorm. (There are more tips on crafting a HMW statement here).
2. To set up your session, consider:
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- Who’s involved in the session? Is it possible to bring your users into the session?
- How will you set up the space and the environment? (Tips: bring some snacks or toys to fiddle with to foster a relaxed and playful environment. Make sure everyone has something to write with and can access the shared board. Post the rules of brainstorming up on the shared whiteboard, to keep them top-of-mind!)
- What’s the ideation method you’ll use? (Choose from the methods below)
- What criteria will you use for voting?
3. Run your session. Defer judgement, and allow all ideas to be heard!
(Reminder: Try to push your team past the point where the conversation gets quiet and there’s a lull. It’s often after this point that the most creative ideas come, once you’ve gotten through the easy and obvious ones!)
4. Converge. Vote based on the criteria you’ve defined, and select your top 3-5 ideas that you might want to move forward with.
For your session, you can choose from one of these three ideation methods:
- Bio-inspired design: The Biomimicry Process: For your chosen challenge, follow this process from the Biomimicry Institute, from the steps of Define to Evaluate.
- Lenses to stretch your thinking: Fast Idea Generator (worksheet), or SCAMPER
- Mash-ups: Overview and worksheet
